Tower Defense Tutorials Part 2

The second video tutorial of a series which takes you through the process of building a tower defense game.

So now that you have a grid environment similar to what we built in the previous tutorial, it's time to actually start using it. This tutorial goes over how the user interfaces and interacts with the map.

At this point, the primary interaction with the map will be handling a player's clicks and placing turrets for them. It is necessary to ensure the turrets are placed at valid locations, and also to update the paths of enemies as the world changes around them. In this tutorial, we dig into placing turrets on the map.

Upcoming tutorials cover getting enemies to move around and making the turrets attack, so be sure to check back!

Recommended posts

We have similar articles. Keep reading!

Using Cellular Automata to Create a Random Map Generator

Learn how to programmatically generate earth-like terrain using cellular automata.

Unity Animator State Machine Tutorial

Technical talk from Matt Bauer about Unity animator state machines in Nauticus Act III. Simplify Unity state machines into manageable sub-components.

What did Unity just announce at Unite 2022

Announcements from Unity's 2022 conference. An exciting look at everything new: cross-platform, XRI, advanced UI, immersive graphics, and facial animation.

Aurora TD Final Update!

The Final Parsec team brags about their latest and final release of the Aurora Tower Defense game.

Comments

Log in or sign up to leave a comment.