Announcing the Tower Defense Tutorial Video Series!

The first video tutorial of a series which takes you through the process of building a tower defense game.

Over the next couple months, Final Parsec will be creating a tower defense style game. Follow along as we build from the ground up to a game intended for the web and Android devices.

Building a Grid Environment without GameObjects

This tutorial will demonstrate how to create a grid without using Unity GameObjects. By eliminating the overhead of multiple GameObjects, we can increase performance. The grid we're building here will be a vital piece of infrastructure as enemies will walk across it, turrets will be placed on it, and it will handle user interaction in various ways.

Recommended posts

We have similar articles. Keep reading!

Using Cellular Automata to Create a Random Map Generator

Learn how to programmatically generate earth-like terrain using cellular automata.

Enemy Health and Explosions

Video tutorial about managing enemy health in a rail shooter built with Unity3d. We'll also discuss killing enemies in fiery explosions.

Parallax for Dummies

An enlightening guide on how to create a simple parallax effect in Unity. Using parallax is a really cool way to breathe life into your games.

Legacy Earth Alpha Release

The very first build of Legacy Earth! The first three missions are available to play and then it will abruptly stop.

Comments

Log in or sign up to leave a comment.