Matt Bauer's Games
The Jump Calculator is a comprehensive tool for designing and testing jumps in a 2D platformer game. The calculator allows you to input desired jump characteristics, and generates the r...
Controls: WASD: Movement Left Mouse: Fire Fight your way through this shooter on rails. You are a GARS pilot working for a Mega-Moon-Corporation whose only drive is to reposes defaulted nations to make a profit.
Nauticus Act III
Build a settlement, fight off zombies, and gather resources to build a way to escape this godforsaken island! Act III: Rediscovering Hope Wood resources are used to build - the count is displayed in the top-left....
Nauticus Act II
Piro ventures into Land Ho's fortress to rescue Hope. Piro's friend betrayed him and stole his captain and lover to the depths of his pirate fortress. Zombies have taken over the fortress and you must delve in to teach that scallycoon a le...
Nauticus Act I
A salty tale of despair and finding Hope when there is little hope left. Caught in the golden age of piracy and a zombie apocalypse, Piro is forced into a life of heroism. Zombies have overrun major ports, and the isolation of the ...
You are a martian scout on a mission. Avoid asteroids for as long as you can.
The year is 2155, 50 years after the events of Legacy Earth. Humanity is scattered across Earth, the Moon, Mars, and various satellites. After decades of destructive war, corporate power has regressed. Those who still remain fight for the resource...
A sliding block puzzle game with cute pictures of dogs! Simple to play, but difficult to master. Challenge yourself to finish increasingly harder puzzles as fast as you can!
GARS Flight Test
Play as a fresh Charles Storm being tested before his exploits in GARS service.
A tower defense game where you can defend against evil spirits! You are an Inuit shaman sworn to protect Tomkin, the home of the spirits. Tonrar, the evil spirit, is attempting to bring darkness to the ice caps. You must repel his forces b...
Matt Bauer's Posts
How to Install the Official Plugin for Hosting Unity WebGL Builds
This article explains how to download and install the Official Plugin for uploading Unity WebGL games to FinalParsec.
How to Upload And Host Unity WebGL Games on FinalParsec
Learn how to use the Final Parsec plugin for Unity to easily make WebGL builds of your game and host it online for FREE!
C# Lesson 12
Lesson 12 in a our series about learning C# teaches you about working with methods.
C# Lesson 11
Lesson 11 in our series about learning C# teaches you about working with using boolean operators to control logic flow.
C# Lesson 10
Lesson 10 in a our series about learning C# teaches you about working with arrays.
C# Project 2
Test out your knowledge on basic C# programming with a challenging project making a hangman game. Covers lessons 7-12 from the beginner series.
C# Lesson 9
Lesson 9 in our series about learning C# teaches you how to make Strings do your bidding.
C# Lesson 8
Characters, the data type that's just a little less useful than a string.
C# Lesson 7
You're familiar with "while" loops in C#, but but it's time to learn about "for" loops. Let's get loopy in the 7th lesson in our series about learning C#.
C# Project 1
Test out your knowledge on basic C# programming with a challenging project doing conversions. Covers lessons 1-6 from the beginner series.
C# Lesson 6
Learn about "while" loops, a way to make sections of code repeat, in our 6th lesson in the C# series for beginners.
C# Lesson 5
Run sections of your code only IF you want them to with the "if" statement in the 5th lesson from the series on learning C# for beginners.
C# Lesson 4
You truly need this lesson from our beginner series if you aren't familiar with using a Boolean in C#.
C# Lesson 3
Learn how to do some basic math with C# in the 3rd lesson from our series for beginners learning C#.
C# Lesson 2
Learn how to read input from the user in the second lesson from our series on learning C# for beginners.
C# Lesson 1
Learn how to declare and use variables in the very first lesson from our series on learning C# for beginners.
Venom Event Update 2
We've released a new build of The Venom Event with reworked jumping, a new test world, a kill script, and camera improvements.
The Venom Event - Dev Log - 1
Implemented multiplayer networking and made cosmetic changes to the player and background.
Learn how to create a simple object pooler in Unity3D in our series about building a 3D shooter on rails.
Enemy Health and Explosions
Video tutorial about managing enemy health in a rail shooter built with Unity3d. We'll also discuss killing enemies in fiery explosions.
Turrets and Missiles Tutorial
Video tutorial about turrets and missiles in a rail shooter built with Unity3d.
Ship Movement Tutorial
Video tutorial about ship and camera movement in a rail shooter built with Unity3d.
A* Pathfinding Visualization
See a few video examples of a Unity program that visualizes A* pathfinding in a user friendly way with a tracing option.
Tower Defense Tutorials Part 6
The sixth video tutorial of a series which takes you through the process of building a tower defense game.
Tower Defense Tutorials Part 5
The fifth video tutorial of a series which takes you through the process of building a tower defense game.
Tower Defense Tutorials Part 4
The fourth video tutorial of a series which takes you through the process of building a tower defense game.
Tower Defense Tutorials Part 3
The third video tutorial of a series which takes you through the process of building a tower defense game.
Tower Defense Tutorials Part 2
The second video tutorial of a series which takes you through the process of building a tower defense game.
Announcing the Tower Defense Tutorial Video Series!
The first video tutorial of a series which takes you through the process of building a tower defense game.
Creating Health Bars using Unity GUI Textures
Technical talk from Matt Bauer about Unity creating scaling health bars in Nauticus Act III, the RTS style conclusion to Nauticus.
Unity Animator State Machine Tutorial
Technical talk from Matt Bauer about Unity animator state machines in Nauticus Act III. Simplify Unity state machines into manageable sub-components.
A* Pathfinding Tutorial
Technical talk from Matt Bauer about A* pathfinding in Nauticus Act III.
Using Cellular Automata to Create a Random Map Generator
Learn how to programmatically generate earth-like terrain using cellular automata.