Tower Defense Tutorials Part 5
The fifth video tutorial of a series which takes you through the process of building a tower defense game.
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You're browsing our blog archive - featured posts are here at the top. Keep scrolling to dive deeper into a wide range of posts on the topics you care about.
Check out our collection of Unity articles, covering everything from beginner tutorials to more advanced development techniques.
The fifth video tutorial of a series which takes you through the process of building a tower defense game.
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An addendum to a previous post that gives additional details if you're still having trouble deploying your Unity games to an Android device.
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See a few video examples of a Unity program that visualizes A* pathfinding in a user friendly way with a tracing option.
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Explore our world building articles, offering guidance on crafting detailed settings, characters, and lore for your game.
Explore some tips for creating a compelling and memorable video game character that will keep players engaged and invested in your game.
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Building a narrative setting for your games is very important. Think through the vision for your world, draw from other work and experiences, and consider the limitations to build a compelling and interesting universe.
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As a game dev, creating an engaging game that hooks players is crucial. The critical path, a sequence of objectives, plays a key role. Here's a step-by-step guide for plotting it.
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This series of blog posts is designed to help you learn C# from scratch, with a focus on game development. Each post includes a video tutorial and code samples to guide you through key concepts and practical applications.
Sample source code for implementing bubble sort in C# with an accompanying video explaining how to do it yourself.
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Lesson 10 in a our series about learning C# teaches you about working with arrays.
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Test out your knowledge on basic C# programming with a challenging project doing conversions. Covers lessons 1-6 from the beginner series.
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This section offers comprehensive tutorials on a wide range of game development topics. From design to advanced programming techniques, each guide is crafted to help you level up your skills in game creation.
See a few video examples of a Unity program that visualizes A* pathfinding in a user friendly way with a tracing option.
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Video tutorial about managing enemy health in a rail shooter built with Unity3d. We'll also discuss killing enemies in fiery explosions.
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Technical talk from Matt Bauer about A* pathfinding in Nauticus Act III.
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Check out some posts related to 2D tilemaps for tower defense games, randomly generated maps for top down 2D games, and guides on pathfinding algorithms.
See a few video examples of a Unity program that visualizes A* pathfinding in a user friendly way with a tracing option.
Author
The second video tutorial of a series which takes you through the process of building a tower defense game.
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The first video tutorial of a series which takes you through the process of building a tower defense game.
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