Featured posts

Pre-Production in Video Games

Pre-production is a crucial phase in the development of video games. This is where ideas are conceptualized, evaluated, and refined before production begins. In this article, we will take a closer look at the first five steps of pre-production in video games.

Conceptualization

Conceptualization...

unity

Turrets and Missiles Tutorial

Video tutorial about turrets and missiles in a rail shooter built with Unity3d.

Tower Defense Tutorials Part 2

The second video tutorial of a series which takes you through the process of building a tower defense game.

Tower Defense Tutorials Part 5

The fifth video tutorial of a series which takes you through the process of building a tower defense game.

Tower Defense Tutorials Part 6

The sixth video tutorial of a series which takes you through the process of building a tower defense game.

world-building

Using Cellular Automata to Create a Random Map Generator

Learn how to programmatically generate earth-like terrain using cellular automata.

Worldbuilding in Video Games

Building a narrative setting for your games is very important. Think through the vision for your world, draw from other work and experiences, and consider the limitations to build a compelling and interesting universe.

Writing Dialogue for Video Games

Writing good dialogue for video games is an essential skill for game developers to master, as it helps to bring the game's characters and story to life, and makes the game more immersive for players.

learn-c-sharp

C# Project 2

Test out your knowledge on basic C# programming with a challenging project making a hangman game. Covers lessons 7-12 from the beginner series.

C# Lesson 6

Learn about "while" loops, a way to make sections of code repeat, in our 6th lesson in the C# series for beginners.

C# Lesson 12

Lesson 12 in a our series about learning C# teaches you about working with methods.

C# Lesson 8

Characters, the data type that's just a little less useful than a string.

Videos

tutorial

Ship Movement Tutorial

Video tutorial about ship and camera movement in a rail shooter built with Unity3d.

Tower Defense Tutorials Part 5

The fifth video tutorial of a series which takes you through the process of building a tower defense game.

Tower Defense Tutorials Part 6

The sixth video tutorial of a series which takes you through the process of building a tower defense game.

Parallax for Dummies

An enlightening guide on how to create a simple parallax effect in Unity. Using parallax is a really cool way to breathe life into your games.

android

Deploying Unity Games to Android

Step-by-step instructions to learn how to deploy an existing Unity game to your Android device or get a game ready for releasing to the Play Store.

Scurvy Siege Dev Log 1

Introducing a new project from Final Parsec's. Scurvy Siege takes piece from our past games to make a great new experience in the tower defense genre.

Aurora TD Final Update!

The Final Parsec team brags about their latest and final release of the Aurora Tower Defense game.

Aurora TD Update!

The Final Parsec team has made a released a new version of Aurora Tower Defense and they're making a blog post to brag about it.

map-generation

Tower Defense Tutorials Part 2

The second video tutorial of a series which takes you through the process of building a tower defense game.

Using Cellular Automata to Create a Random Map Generator

Learn how to programmatically generate earth-like terrain using cellular automata.

A* Pathfinding Visualization

See a few video examples of a Unity program that visualizes A* pathfinding in a user friendly way with a tracing option.

Announcing the Tower Defense Tutorial Video Series!

The first video tutorial of a series which takes you through the process of building a tower defense game.