Featured posts

Making a Video Game Character

Video games have become a staple of modern entertainment, providing players with immersive experiences that transport them to fantastical worlds filled with adventure, danger, and intrigue. At the heart of these games are the characters that players control each unique in their own way. Creating an ...

unity

Object Pooling

Learn how to create a simple object pooler in Unity3D in our series about building a 3D shooter on rails.

Tower Defense Tutorials Part 3

The third video tutorial of a series which takes you through the process of building a tower defense game.

Creating Health Bars using Unity GUI Textures

Technical talk from Matt Bauer about Unity creating scaling health bars in Nauticus Act III, the RTS style conclusion to Nauticus.

How to Install Unity3D and Unity Hub

Follow our step-by-step guide for beginners to get started installing and running Unity3D.

world-building

Using Cellular Automata to Create a Random Map Generator

Learn how to programmatically generate earth-like terrain using cellular automata.

Writing Dialogue for Video Games

Writing good dialogue for video games is an essential skill for game developers to master, as it helps to bring the game's characters and story to life, and makes the game more immersive for players.

Making a Video Game Character

Explore some tips for creating a compelling and memorable video game character that will keep players engaged and invested in your game.

Plotting a Game Path

As a game dev, creating an engaging game that hooks players is crucial. The critical path, a sequence of objectives, plays a key role. Here's a step-by-step guide for plotting it.

learn-c-sharp

C# Lesson 11

Lesson 11 in our series about learning C# teaches you about working with using boolean operators to control logic flow.

C# Lesson 12

Lesson 12 in a our series about learning C# teaches you about working with methods.

Bubble Sort

Sample source code for implementing bubble sort in C# with an accompanying video explaining how to do it yourself.

C# Lesson 5

Run sections of your code only IF you want them to with the "if" statement in the 5th lesson from the series on learning C# for beginners.

Videos

tutorial

Enemy Detection and Firing

Learn how to detect enemies and shoot projectiles at them. A continuation of the tower defense tutorial series.

Parallax for Dummies

An enlightening guide on how to create a simple parallax effect in Unity. Using parallax is a really cool way to breathe life into your games.

Unity Animator State Machine Tutorial

Technical talk from Matt Bauer about Unity animator state machines in Nauticus Act III. Simplify Unity state machines into manageable sub-components.

Tower Defense Tutorials Part 4

The fourth video tutorial of a series which takes you through the process of building a tower defense game.

android

Aurora TD Released on Web and Android Devices!

Aurora Tower Defense has just been released for PC, Mac, and Android devices. Play for free in your browser now!

Deploying Unity Games to Android Part II

An addendum to a previous post that gives additional details if you're still having trouble deploying your Unity games to an Android device.

Aurora TD Final Update!

The Final Parsec team brags about their latest and final release of the Aurora Tower Defense game.

Scurvy Siege Dev Log 1

Introducing a new project from Final Parsec's. Scurvy Siege takes piece from our past games to make a great new experience in the tower defense genre.

map-generation

A* Pathfinding Tutorial

Technical talk from Matt Bauer about A* pathfinding in Nauticus Act III.

Announcing the Tower Defense Tutorial Video Series!

The first video tutorial of a series which takes you through the process of building a tower defense game.

Tower Defense Tutorials Part 2

The second video tutorial of a series which takes you through the process of building a tower defense game.

Using Cellular Automata to Create a Random Map Generator

Learn how to programmatically generate earth-like terrain using cellular automata.