Featured posts

Shaders in Unity: Core Concepts

We will begin by discussing what shaders are and why they are important in Unity. We will then dive into the basics of Unity's ShaderLab language, including how to structure a basic shader, how to define input and output structures, and how to create a simple diffuse shader. We will then explore...

unity

Aurora TD Update!

The Final Parsec team has made a released a new version of Aurora Tower Defense and they're making a blog post to brag about it.

Tower Defense Tutorials Part 2

The second video tutorial of a series which takes you through the process of building a tower defense game.

Ship Movement Tutorial

Video tutorial about ship and camera movement in a rail shooter built with Unity3d.

Tower Defense Tutorials Part 3

The third video tutorial of a series which takes you through the process of building a tower defense game.

world-building

Worldbuilding in Video Games

Building a narrative setting for your games is very important. Think through the vision for your world, draw from other work and experiences, and consider the limitations to build a compelling and interesting universe.

Plotting a Game Path

As a game dev, creating an engaging game that hooks players is crucial. The critical path, a sequence of objectives, plays a key role. Here's a step-by-step guide for plotting it.

Writing Dialogue for Video Games

Writing good dialogue for video games is an essential skill for game developers to master, as it helps to bring the game's characters and story to life, and makes the game more immersive for players.

Making a Video Game Character

Explore some tips for creating a compelling and memorable video game character that will keep players engaged and invested in your game.

learn-c-sharp

C# Lesson 12

Lesson 12 in a our series about learning C# teaches you about working with methods.

C# Lesson 11

Lesson 11 in our series about learning C# teaches you about working with using boolean operators to control logic flow.

C# Lesson 8

Characters, the data type that's just a little less useful than a string.

C# Lesson 9

Lesson 9 in our series about learning C# teaches you how to make Strings do your bidding.

Videos

tutorial

Tower Defense Tutorials Part 5

The fifth video tutorial of a series which takes you through the process of building a tower defense game.

Enemy Detection and Firing

Learn how to detect enemies and shoot projectiles at them. A continuation of the tower defense tutorial series.

Shaders in Unity: Core Concepts

Shaders are a powerful tool in game development, allowing developers to create rich, visually striking effects that can greatly enhance the realism and immersion of a game. However, they can also be complex and difficult to understand.

Deploying Unity Games to Android Part II

An addendum to a previous post that gives additional details if you're still having trouble deploying your Unity games to an Android device.

android

Aurora TD Final Update!

The Final Parsec team brags about their latest and final release of the Aurora Tower Defense game.

Scurvy Siege Dev Log 1

Introducing a new project from Final Parsec's. Scurvy Siege takes piece from our past games to make a great new experience in the tower defense genre.

Aurora TD Released on Web and Android Devices!

Aurora Tower Defense has just been released for PC, Mac, and Android devices. Play for free in your browser now!

Deploying Unity Games to Android Part II

An addendum to a previous post that gives additional details if you're still having trouble deploying your Unity games to an Android device.

map-generation

A* Pathfinding Visualization

See a few video examples of a Unity program that visualizes A* pathfinding in a user friendly way with a tracing option.

Announcing the Tower Defense Tutorial Video Series!

The first video tutorial of a series which takes you through the process of building a tower defense game.

Tower Defense Tutorials Part 2

The second video tutorial of a series which takes you through the process of building a tower defense game.

A* Pathfinding Tutorial

Technical talk from Matt Bauer about A* pathfinding in Nauticus Act III.