Featured posts

Making a Video Game Character

Video games have become a staple of modern entertainment, providing players with immersive experiences that transport them to fantastical worlds filled with adventure, danger, and intrigue. At the heart of these games are the characters that players control each unique in their own way. Creating an ...

unity

Tower Defense Tutorials Part 3

The third video tutorial of a series which takes you through the process of building a tower defense game.

Deploying Unity Games to Android Part II

An addendum to a previous post that gives additional details if you're still having trouble deploying your Unity games to an Android device.

Parallax for Dummies

An enlightening guide on how to create a simple parallax effect in Unity. Using parallax is a really cool way to breathe life into your games.

A* Pathfinding Visualization

See a few video examples of a Unity program that visualizes A* pathfinding in a user friendly way with a tracing option.

world-building

Writing Dialogue for Video Games

Writing good dialogue for video games is an essential skill for game developers to master, as it helps to bring the game's characters and story to life, and makes the game more immersive for players.

Making a Video Game Character

Explore some tips for creating a compelling and memorable video game character that will keep players engaged and invested in your game.

Plotting a Game Path

As a game dev, creating an engaging game that hooks players is crucial. The critical path, a sequence of objectives, plays a key role. Here's a step-by-step guide for plotting it.

Worldbuilding in Video Games

Building a narrative setting for your games is very important. Think through the vision for your world, draw from other work and experiences, and consider the limitations to build a compelling and interesting universe.

learn-c-sharp

C# Lesson 12

Lesson 12 in a our series about learning C# teaches you about working with methods.

C# Lesson 11

Lesson 11 in our series about learning C# teaches you about working with using boolean operators to control logic flow.

Bubble Sort

Sample source code for implementing bubble sort in C# with an accompanying video explaining how to do it yourself.

C# Lesson 4

You truly need this lesson from our beginner series if you aren't familiar with using a Boolean in C#.

Videos

tutorial

Tower Defense Tutorials Part 2

The second video tutorial of a series which takes you through the process of building a tower defense game.

Tower Defense Tutorials Part 4

The fourth video tutorial of a series which takes you through the process of building a tower defense game.

Deploying Unity Games to Android Part II

An addendum to a previous post that gives additional details if you're still having trouble deploying your Unity games to an Android device.

Deploying Unity Games to Android

Step-by-step instructions to learn how to deploy an existing Unity game to your Android device or get a game ready for releasing to the Play Store.

android

Scurvy Siege Dev Log 1

Introducing a new project from Final Parsec's. Scurvy Siege takes piece from our past games to make a great new experience in the tower defense genre.

Deploying Unity Games to Android Part II

An addendum to a previous post that gives additional details if you're still having trouble deploying your Unity games to an Android device.

Aurora TD Update!

The Final Parsec team has made a released a new version of Aurora Tower Defense and they're making a blog post to brag about it.

Aurora TD Released on Web and Android Devices!

Aurora Tower Defense has just been released for PC, Mac, and Android devices. Play for free in your browser now!

map-generation

Announcing the Tower Defense Tutorial Video Series!

The first video tutorial of a series which takes you through the process of building a tower defense game.

Tower Defense Tutorials Part 2

The second video tutorial of a series which takes you through the process of building a tower defense game.

A* Pathfinding Tutorial

Technical talk from Matt Bauer about A* pathfinding in Nauticus Act III.

Using Cellular Automata to Create a Random Map Generator

Learn how to programmatically generate earth-like terrain using cellular automata.