Technical talk from Matt Bauer about A* pathfinding in Nauticus Act III.
Pathfinding plays a vital part of Nauticus Act III.
This technical tutorial demonstrates implementing and optimizing A-Star path finding in a Unity3D game.
Code from our project:
And some additional resources to help get you started:
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If you're used to working on Windows but want to deploy your Unity game for iOS, read up on our step by step guide.
Video tutorial about ship and camera movement in a rail shooter built with Unity3d.
Technical talk from Matt Bauer about Unity animator state machines in Nauticus Act III. Simplify Unity state machines into manageable sub-components.
The second video tutorial of a series which takes you through the process of building a tower defense game.