Technical talk from Matt Bauer about A* pathfinding in Nauticus Act III.
Pathfinding plays a vital part of Nauticus Act III.
This technical tutorial demonstrates implementing and optimizing A-Star path finding in a Unity3D game.
Code from our project:
And some additional resources to help get you started:
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If you're used to working on Windows but want to deploy your Unity game for iOS, read up on our step by step guide.
Take a sneak peak at Nauticus, Final Parsec's pirate-themed tile map based trilogy made built in Unity, with a slideshow of some early screenshots.
Step-by-step instructions to learn how to deploy an existing Unity game to your Android device or get a game ready for releasing to the Play Store.
Aurora Tower Defense has just been released for PC, Mac, and Android devices. Play for free in your browser now!