Technical talk from Matt Bauer about Unity creating scaling health bars in Nauticus Act III, the RTS style conclusion to Nauticus.
Technical talk from Matt Bauer about Unity animator state machines in Nauticus Act III. Simplify Unity state machines into manageable sub-components.
Technical talk from Matt Bauer about A* pathfinding in Nauticus Act III.
Video playthrough of Nauticus, Final Parsec's three-act game depicting the adventures of Piro.
Take a sneak peak at Nauticus, Final Parsec's pirate-themed tile map based trilogy made built in Unity, with a slideshow of some early screenshots.
Learn how to programmatically generate earth-like terrain using cellular automata.