GARS Flight Test
Play as a fresh Charles Storm being tested before his exploits in GARS service.
Play as a fresh Charles Storm being tested before his exploits in GARS service.
A sliding block puzzle game with cute pictures of dogs! Simple to play, but difficult to master. Challenge yourself to finish increasingly harder puzzles as fast as you can!
A salty tale of despair and finding Hope when there is little hope left. Caught in the golden age of piracy and a zombie apocalypse, Piro is forced into a life of heroism. Zombies have overrun major ports, and the isolation of the sea has en...
The [Jump Calculator](https://www.finalparsec.com/Tool/JumpCalculator) is a comprehensive tool for designing and testing jumps in a 2D platformer game. The calculator allows you to input desired jump characteristics, and generates the remaining ju...
**Controls**: WASD: Movement Left Mouse: Fire Fight your way through this shooter on rails. You are a GARS pilot working for a Mega-Moon-Corporation whose only drive is to reposes defaulted nations to make a profit.
Build a settlement, fight off zombies, and gather resources to build a way to escape this godforsaken island! # Act III: Rediscovering Hope Wood resources are used to build - the count is displayed in the **top-left**. | Build | Cost | ...
The year is 2155, 50 years after the events of Legacy Earth. Humanity is scattered across Earth, the Moon, Mars, and various satellites. After decades of destructive war, corporate power has regressed. Those who still remain fight for the resource...
A tower defense game where you can defend against evil spirits! You are an Inuit shaman sworn to protect Tomkin, the home of the spirits. Tonrar, the evil spirit, is attempting to bring darkness to the ice caps. You must repel his forces by bui...
You are a martian scout on a mission. Avoid asteroids for as long as you can.
Piro ventures into Land Ho's fortress to rescue Hope. Piro's friend betrayed him and stole his captain and lover to the depths of his pirate fortress. Zombies have taken over the fortress and you must delve in to teach that scallycoon a lesson!...
Learn how to programmatically generate earth-like terrain using cellular automata.
The fifth video tutorial of a series which takes you through the process of building a tower defense game.
Implemented multiplayer networking and made cosmetic changes to the player and background.
The sixth video tutorial of a series which takes you through the process of building a tower defense game.
Learn how to declare and use variables in the very first lesson from our series on learning C# for beginners.
Characters, the data type that's just a little less useful than a string.
Learn how to read input from the user in the second lesson from our series on learning C# for beginners.
Run sections of your code only IF you want them to with the "if" statement in the 5th lesson from the series on learning C# for beginners.
Learn the basics of programing with Unity! Starting with how to use the colsole.
Video tutorial about managing enemy health in a rail shooter built with Unity3d. We'll also discuss killing enemies in fiery explosions.
Video tutorial about ship and camera movement in a rail shooter built with Unity3d.
Learn how to breathe life into your Unity projects with parallax effects in this step-by-step tutorial.
The fourth video tutorial of a series which takes you through the process of building a tower defense game.
The first video tutorial of a series which takes you through the process of building a tower defense game.
Technical talk from Matt Bauer about Unity animator state machines in Nauticus Act III. Simplify Unity state machines into manageable sub-components.
See a few video examples of a Unity program that visualizes A* pathfinding in a user friendly way with a tracing option.
Learn how to create a simple object pooler in Unity3D in our series about building a 3D shooter on rails.
Learn how to do some basic math with C# in the 3rd lesson from our series for beginners learning C#.
Video tutorial about turrets and missiles in a rail shooter built with Unity3d.
Test out your knowledge on basic C# programming with a challenging project making a hangman game. Covers lessons 7-12 from the beginner series.
Technical talk from Matt Bauer about A* pathfinding in Nauticus Act III.
We've released a new build of The Venom Event with reworked jumping, a new test world, a kill script, and camera improvements.
Technical talk from Matt Bauer about Unity creating scaling health bars in Nauticus Act III, the RTS style conclusion to Nauticus.
The second video tutorial of a series which takes you through the process of building a tower defense game.
You truly need this lesson from our beginner series if you aren't familiar with using a Boolean in C#.
Learn about "while" loops, a way to make sections of code repeat, in our 6th lesson in the C# series for beginners.
The third video tutorial of a series which takes you through the process of building a tower defense game.
Test out your knowledge on basic C# programming with a challenging project doing conversions. Covers lessons 1-6 from the beginner series.
This article explains how to download and install the Official Plugin for uploading Unity WebGL games to FinalParsec.
You're familiar with "while" loops in C#, but but it's time to learn about "for" loops. Let's get loopy in the 7th lesson in our series about learning C#.
Lesson 10 in a our series about learning C# teaches you about working with arrays.
Lesson 9 in our series about learning C# teaches you how to make Strings do your bidding.
Lesson 11 in our series about learning C# teaches you about working with using boolean operators to control logic flow.
Lesson 12 in a our series about learning C# teaches you about working with methods.
Learn how to use the Final Parsec plugin for Unity to easily make WebGL builds of your game and host it online for FREE!