Tower Defense Tutorials Part 5

The fifth video tutorial of a series which takes you through the process of building a tower defense game.

This tutorial goes over how to pass data between scenes using the singleton pattern, something especially useful when a user is picking map types and difficulty in a separate menu scene. We also give an overview of building a menu system with Prezi-style transitions (panning and zooming camera with parallax effects).

In addition to building the menu and passing state data around, learn how to display a loading screen between scenes. Without this, the game may appear to hang when a player starts from the main menu.

Recommended posts

We have similar articles. Keep reading!

How to Install the Official Plugin for Hosting Unity WebGL Builds

This article explains how to download and install the Official Plugin for uploading Unity WebGL games to FinalParsec.

How to use a sprite sheet in Unity3D

Build a running animation for your character in Unity3d starting from a sprite sheet

Tower Defense Tutorials Part 4

The fourth video tutorial of a series which takes you through the process of building a tower defense game.

Aurora TD Update!

The Final Parsec team has made a released a new version of Aurora Tower Defense and they're making a blog post to brag about it.

Comments

Log in or sign up to leave a comment.